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Tech Debt Tetris. All code has. Technical debt is not necessarily a bad thing and sometimes eg as a proof-of-concept technical debt is required to move projects forward. Some also liken technical debt to Tetris the game with the blocks but in the form of software. Tech Debt is the remnants of previous releases which make developing new features more tedious than it would be if you were starting from scratch like a Tetris board.
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Pieces move faster and it becomes harder to keep up. A buried gap in Tetris represents technical debt In his Technical Debt Is Like Tetris Eric Higgins offers an alternative analogy I find quite creative. Scenarios like these create technical debt within the product code. However the technical debt is not necessarily a bad thing sometimes just need technical debt in order to move the project forward. Businesses need to maintain awareness of this fact. All of this could have dissuaded us from a refactor but we also knew that big changes were coming this function wouldnt scale to our needs and we could move faster if this.
All tech debt like loans have some interest rate.
Recently I read this post from Eric Higgins and I think that his analogy of technical debt with tetris is perfect. Often when bugs are fixed quickly technical debt ensues unless some nirvana state exists as per the Zero Defect Theory. Initial games need to start from a blank page just like the beginning of. Eric Higgins ผเขยนบทความน กคลายกบคนสวนใหญทเลนเกม Tetris ซงเปนเกมยอดนยมเกมหนง และเขากเปรยบเทยบเกมนกบ Technical Debt หนทางเทคนค ไดอยางนาสนใจ เนองจากเขาและทมงาน. There is no way to avoid technical debt. This comes from moneys fungible nature.
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All of this could have dissuaded us from a refactor but we also knew that big changes were coming this function wouldnt scale to our needs and we could move faster if this.
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This comes from moneys fungible nature. Technical debt is not necessarily a bad thing and sometimes eg as a proof-of-concept technical debt is required to move projects forward. He compares giant refactoring projects to being similar to Tetris. There is no way to avoid technical debt. If you have many debts you can pay off whichever debt you want and you can pay it off in parts.
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Technical debt in the structure possibly up to the point that the situation becomes unsustainable. This technical debt then becomes future work that needs to be added in future before the debt is unsustainable. Pieces move faster and it becomes harder to keep up. This is at odds with reality. The same applies to technical debt.
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All tech debt like loans have some interest rate. The faster the blocks start falling the greater the chance of gaps ie. It is simply a reality of software development. Once technical debt has accumulated this poses a serious risk that may even culminate in a technical outage. I like this analogy.
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Technical Debt Is Like Tetris. Tech Debt is the remnants of previous releases which make developing new features more tedious than it would be if you were starting from scratch like a Tetris board. My name is Marcin Mierzejewski and Im a software executive and systems architect focusing on building and scaling engineering teams creating leaders and. This is at odds with reality. Once we attain some stability to begin paying down our debt its necessary to pay down the higher interest debt architecture libraries speed etc.
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He compares giant refactoring projects to being similar to Tetris. You have to be always dealing with technical debt you. Initial games need to start from a blank page just like the beginning of. Tetris game screenshot. I argue that treating a backlog like Tetris is an anti-pattern we should try to avoid.
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You have to be always dealing with technical debt you. Similar to running a business Tetris gets harder the longer you play. You should not treat it like a disease or a taboo. Much like in a game of Tetris as imperfect fit falls on upon imperfect fit the risk piles up and the potential cost to the business grows ever larger. This is at odds with reality.
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This technical debt then becomes future work that needs to be added in future before the debt is unsustainable. Developer Jonathan Boccara technical debt compared to Tetris. Some debt has a great rate say 3 and other debt has unmanageable rates say 18. You should not treat it like a disease or a taboo. Similar to running a business Tetris gets harder the longer you play.
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Technical debt is not necessarily a bad thing and sometimes eg as a proof-of-concept technical debt is required to move projects forward.
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The same applies to technical debt. Scenarios like these create technical debt within the product code. In doing so one must also manage the technical debt using a similar thought process as playing Tetris. All code has. Initial games need to start from a blank page just like the beginning of.
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Technical Debt Is Like Tetris. The only nit I have. This is explainable in 2 minutes to anyone who has ever played Tetris which makes it usable even in a half hour meeting or a hallway conversation. There is no way to avoid technical debt. In doing so one must also manage the technical debt using a similar thought process as playing Tetris.
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A buried gap in Tetris represents technical debt. You should not treat it like a disease or a taboo. Heres a wonderful post by Eric Higgins all about refactoring and technical debt. All code has. The faster the blocks start falling the greater the chance of gaps ie.
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